﻿namespace FinalFantasy6Randomizer
{
    partial class MainForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.label3 = new System.Windows.Forms.Label();
            this.output = new System.Windows.Forms.TextBox();
            this.seed = new System.Windows.Forms.TextBox();
            this.create = new System.Windows.Forms.Button();
            this.label4 = new System.Windows.Forms.Label();
            this.filename = new System.Windows.Forms.TextBox();
            this.config = new System.Windows.Forms.Button();
            this.browse = new System.Windows.Forms.Button();
            this.clearSeed = new System.Windows.Forms.CheckBox();
            this.SuspendLayout();
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(10, 25);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(242, 13);
            this.label3.TabIndex = 24;
            this.label3.Text = "Seed (leave blank to generate new random ROM)";
            // 
            // output
            // 
            this.output.AcceptsReturn = true;
            this.output.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.output.Location = new System.Drawing.Point(13, 106);
            this.output.Multiline = true;
            this.output.Name = "output";
            this.output.ReadOnly = true;
            this.output.Size = new System.Drawing.Size(446, 206);
            this.output.TabIndex = 18;
            // 
            // seed
            // 
            this.seed.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.seed.Location = new System.Drawing.Point(13, 41);
            this.seed.Name = "seed";
            this.seed.Size = new System.Drawing.Size(446, 20);
            this.seed.TabIndex = 23;
            // 
            // create
            // 
            this.create.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
            this.create.Location = new System.Drawing.Point(384, 12);
            this.create.Name = "create";
            this.create.Size = new System.Drawing.Size(75, 23);
            this.create.TabIndex = 19;
            this.create.Text = "Create";
            this.create.UseVisualStyleBackColor = true;
            this.create.Click += new System.EventHandler(this.create_Click);
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(10, 64);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(246, 13);
            this.label4.TabIndex = 20;
            this.label4.Text = "Output Filename (<seed> is replaced with file seed)";
            // 
            // filename
            // 
            this.filename.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.filename.Location = new System.Drawing.Point(13, 80);
            this.filename.Name = "filename";
            this.filename.Size = new System.Drawing.Size(415, 20);
            this.filename.TabIndex = 21;
            this.filename.Text = "FF6 Random <seed>.sfc";
            this.filename.TextChanged += new System.EventHandler(this.filename_TextChanged);
            this.filename.Leave += new System.EventHandler(this.filename_Leave);
            // 
            // config
            // 
            this.config.Location = new System.Drawing.Point(303, 12);
            this.config.Name = "config";
            this.config.Size = new System.Drawing.Size(75, 23);
            this.config.TabIndex = 25;
            this.config.Text = "Config";
            this.config.UseVisualStyleBackColor = true;
            this.config.Click += new System.EventHandler(this.config_Click);
            // 
            // browse
            // 
            this.browse.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
            this.browse.Image = global::FinalFantasy6Randomizer.Properties.Resources.open;
            this.browse.Location = new System.Drawing.Point(434, 77);
            this.browse.Name = "browse";
            this.browse.Size = new System.Drawing.Size(25, 25);
            this.browse.TabIndex = 22;
            this.browse.UseVisualStyleBackColor = true;
            this.browse.Click += new System.EventHandler(this.browse_Click);
            // 
            // clearSeed
            // 
            this.clearSeed.AutoSize = true;
            this.clearSeed.Location = new System.Drawing.Point(13, 5);
            this.clearSeed.Name = "clearSeed";
            this.clearSeed.Size = new System.Drawing.Size(143, 17);
            this.clearSeed.TabIndex = 26;
            this.clearSeed.Text = "Clear Seed after creation";
            this.clearSeed.UseVisualStyleBackColor = true;
            this.clearSeed.CheckedChanged += new System.EventHandler(this.clearSeed_CheckedChanged);
            // 
            // MainForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(471, 324);
            this.Controls.Add(this.clearSeed);
            this.Controls.Add(this.config);
            this.Controls.Add(this.browse);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.output);
            this.Controls.Add(this.seed);
            this.Controls.Add(this.create);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.filename);
            this.Name = "MainForm";
            this.Text = "Final Fantasy VI Randomizer";
            this.Load += new System.EventHandler(this.MainForm_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button browse;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.TextBox output;
        private System.Windows.Forms.TextBox seed;
        private System.Windows.Forms.Button create;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.TextBox filename;
        private System.Windows.Forms.Button config;
        private System.Windows.Forms.CheckBox clearSeed;
    }
}

